AI Insights · Timothy · October 2025
Top Science Games on iOS in South Africa, Q3 2025
Explore the performance of leading science games on iOS in South Africa during Q3 2025, highlighting key trends in downloads, revenue, and active users.
In the third quarter of 2025, the top science games on the iOS platform in South Africa demonstrated varied performance in terms of downloads, revenue, and active users. Here, we analyze the trends for each of these games as reported by Sensor Tower.
Plague Inc., developed by Ndemic Creations, saw its weekly revenue fluctuate, peaking at approximately $156 in early July and maintaining a steady range around $130 by the end of September. Downloads experienced a notable rise mid-quarter, reaching 133 in early September, while active users peaked at 193 during the same period.
Cell to Singularity: Evolution from Computer Lunch showed a significant spike in revenue in mid-August, climbing to $94 before stabilizing around $61 towards the end of the quarter. While downloads remained low, active user engagement showed an upward trend, ending with 57 users at the close of September.
Atomas by Max Gittel maintained a relatively steady revenue throughout the quarter, with a slight increase to $31 in early September. However, downloads were minimal, and active user numbers remained consistent, peaking at 20 users in early September.
Patient Zero: Plague game by Brightika, Inc. entered the market in late August, quickly reaching 498 downloads in its first week of September. Revenue began to pick up in early September, reaching $78, while active users peaked at 110.
Finally, Day of the Tentacle Remastered from Double Fine Productions, Inc. had limited data, with revenue showing a peak of $36 in late July and early August.
For more insights into these trends, Sensor Tower provides comprehensive analytics on app performance across various regions and categories.